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	<title>DX Creations</title>
	<link>http://www.dxcreations.com</link>
	<description>Bring your ideas to life</description>
	<lastBuildDate>Wed, 25 Nov 2009 05:00:50 +0000</lastBuildDate>
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	<item>
		<title>Faster Javascript loops</title>
		<description>Consider this very standard construct:

//assume arr is an array
for (var i = 0, i < arr.length; i++)
{
    ...
}

This is extemely inefficient because the "length" property needs to be looked up on each pass through the loop.  One easy fix is to first define a variable for ...</description>
		<link>http://www.dxcreations.com/?p=111</link>
			</item>
	<item>
		<title>Debug Print [with no lingering effects]</title>
		<description>DXStudio has implemented Javascript as its control language.  Of course there are a few departures from the pure ECMA Javascript implementation.  Many are to directly control the 2D and 3D assets in your project.  A few were added to aid in development.

The "print()" command is extremely useful. ...</description>
		<link>http://www.dxcreations.com/?p=94</link>
			</item>
	<item>
		<title>Handy Conversion Functions</title>
		<description>Here is a small set of handy utilities from David Shute.

// ******************************************************************* 

function vecToStr(vect, dp) 
{ 
    //returns the given vector as a string in the form "(x, y, z)" 
    //Also accepts an optional parameter representing the number of 
    ...</description>
		<link>http://www.dxcreations.com/?p=81</link>
			</item>
	<item>
		<title>3ds Max to DXStudio Perfect scale export</title>
		<description>There has been a lot of discussion and experimentation surrounding the conversion factor from 3DS Max to DXStudio.
Here is a visual tutorial that solves the problem.
[caption id="attachment_70" align="alignright" width="300" caption="3DS Max 1:1 Export"][/caption]
In our case we using the .DXMesh exporter with a ratio of 1 Max unit to 10 centimeters.
Exporting ...</description>
		<link>http://www.dxcreations.com/?p=68</link>
			</item>
	<item>
		<title>3D Computer Game of Life</title>
		<description>The standard by which most computer languages are measured by the simplest of functions, "Hello World".
In the 1960's a mathematician name John Horton Conway devised a computer simulation to mimic the essence of Life.  Three simple rules control the health or demise of each 'cell'.
As the power and capabilities of modern ...</description>
		<link>http://www.dxcreations.com/?p=48</link>
			</item>
	<item>
		<title>Aman &#8216;Rah &#8211; Mystery of Egypt</title>
		<description>The people of Ancient Egypt have a reputation for devising very complex puzzles to keep would-be robbers out of their elaborate tombs.  Afterall, the Pharoh must be kept safe until his meeting with the gods!

I created Aman 'Rah  in that vein.  You are faced with a complex array of heiroglyphs.  ...</description>
		<link>http://www.dxcreations.com/?p=14</link>
			</item>
	<item>
		<title>The best 3D Game Engine</title>
		<description>Yes.  I am prejudiced.  And perhaps you don't really care about my opinion.  That's fine.  Stop reading.

Good.  You are (at least a little) interested.  Or maybe just curious.

I spent many months doing what I believe was diligent research, in search of the best 3D game development system.  There are many ...</description>
		<link>http://www.dxcreations.com/?p=1</link>
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